There is an arcade influence that drives that choice, and I think it’s for the better as the early cinematic emphasizes the limited graphics in the title. The game coasts on an opening cinematic to tell the story, and the game itself is all action. It’s fairly simple, but it isn’t really developed in the game itself either. The player is a cybernetic ninja guarding a girl that carries the virus that will free the world from the robots that have taken it over. The story to Fallen World is a bit rudimentary. The later levels get pretty difficult due to this fact, you’ll find yourself really having to work on timing to get through them. You can place soldiers and turrets as well, but these only offer resistance to the enemies, you will have to run over and take care of most of the enemies yourself. Rather than placing your stationary defenses along the path, you take the role of a cybernetic ninja defending the center of the stage. What you get is a twist on tower defense. Once you make it through the opening scene, that should fade back quickly. Tiny Thief is $2.99 on the App Store.įallen World is going to a bit jarring to some players, as it’s graphics are a bit jaded. What Sucks: Might be a bit too cutsey for some players.īuy it?: Grab this game if you’re looking for a light experience that still requires some thought. Levels are easy enough to pass, but require some thought to perfect. What’s Good: Really nice character design makes between level comics worth paying attention to. Rovio does seem to have picked up a thread in games from Nintendo. Rovio does this really nicely, ensuring that the three star solutions will challenge experienced players, while ensuring just solving the levels is easy enough for kids to play through. None of the early levels present much of a challenge, but it doesn’t take long until you’ll need to explore a bit before you will be able to unlock all three stars. The levels are not just attached to run through and grab item solutions, you also have to work with items in the level to correctly unlock all the stars. However you won’t need to creep through the levels, and the game makes it very easy to time your runs. ![]() This isn’t really a stealth game, but the principals of hiding and not getting caught do apply. Rather than kamikazee-ing yourself into a pile of pigs, you’re sneaking through a level and collecting three items without being caught. Like Angry Birds, each level is a puzzle that you need to solve perfectly to get three stars. Tiny Thief is no exception, with its Robin Hood like protagonist who has to give a little leg wiggle while stashing himself in a barrel. Rovio has a keen eye for finding games that have cute characters. What Sucks: The GPS features are superfluous, adding the wait to explore the map without is just inconveniencing players for no reason.īuy it?: This is a fun game that’s got a great look, grab this if you like Pokemon and are looking for an original take on the genre. What’s Good: Unique art style really sells this game as more than just a clone. Thankfully, there is the ability to remove the GPS portion of the game, but this adds a two minute wait to unlock each unexplored area of the map. ![]() GPS based games which tailor the map around your character based upon where you are is one thing, but it seems that Monster Guru expects you to wonder around the neighborhood holding your phone out. ![]() The other unique feature is a GPS powered map, which unfortunately isn’t as much of an asset as the art style. The hand drawn designs make you feel like you’ve stepped into someone’s fever dreams. The art style may be what sets Monster Guru apart from just another Pokemon clone. As you progress you’ll find new quests which frame a story about your role in the creation of all the monsters. As you level them up, you’ll manage new abilities. You’ll also need to battle monsters using those you’ve captured. These are as varied as running away a certain amount of times, to giving the monster a certain percentage of damage in one attack. Each monster you encounter has a unique pattern required to capture them. Taking its cues from Pokemon, the player takes the role of a monster hunter/tamer wandering a world slowly filling with Monsters. Many of the high profile Kickstarter games are only just finally seeing release.
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